Class OpenGL
java.lang.Object
|
+--java.awt.Component
|
+--java.awt.Container
|
+--java.awt.Panel
|
+--java.applet.Applet
|
+--OpenGL
- All Implemented Interfaces:
- javax.accessibility.Accessible, java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable
- Direct Known Subclasses:
- AuxOpenGL, GLUtOpenGL
- public class OpenGL
- extends java.applet.Applet
- See Also:
- Serialized Form
Inner classes inherited from class java.applet.Applet |
java.applet.Applet.AccessibleApplet |
Inner classes inherited from class java.awt.Panel |
java.awt.Panel.AccessibleAWTPanel |
Inner classes inherited from class java.awt.Container |
java.awt.Container.AccessibleAWTContainer |
Inner classes inherited from class java.awt.Component |
java.awt.Component.AccessibleAWTComponent |
Fields inherited from class java.awt.Component |
BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT |
Fields inherited from interface java.awt.image.ImageObserver |
ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH |
Method Summary |
void |
glAccum(int pname,
float param)
|
void |
glAlphaFunc(int pname,
float param)
|
void |
glBegin(int type)
|
void |
glBitmap(int x,
int y,
float a,
float b,
float c,
float d,
byte[] bt)
|
void |
glBlendFunc(int pname,
int param)
|
void |
glCallList(int mode)
|
void |
glCallLists(int a,
int b,
char[] c)
|
void |
glClear(int buffer)
|
void |
glClearAccum(float x,
float y,
float z,
float w)
|
void |
glClearColor(float r,
float v,
float b,
float a)
|
void |
glClearDepth(double d)
|
void |
glClearIndex(int type)
|
void |
glClearStencil(int type)
|
void |
glClipPlane(int x,
double[] y)
|
void |
glColor3b(byte r,
byte v,
byte b)
|
void |
glColor3bv(byte[] v)
|
void |
glColor3d(double r,
double v,
double b)
|
void |
glColor3dv(double[] v)
|
void |
glColor3f(float r,
float v,
float b)
|
void |
glColor3fv(float[] v)
|
void |
glColor3i(int r,
int v,
int b)
|
void |
glColor3iv(int[] v)
|
void |
glColor3s(short r,
short v,
short b)
|
void |
glColor3sv(short[] v)
|
void |
glColor3ub(byte r,
byte v,
byte b)
|
void |
glColor3ubv(byte[] v)
|
void |
glColor3ui(int r,
int v,
int b)
|
void |
glColor3uiv(int[] v)
|
void |
glColor3us(short r,
short v,
short b)
|
void |
glColor3usv(short[] v)
|
void |
glColor4b(byte r,
byte v,
byte b,
byte a)
|
void |
glColor4bv(byte[] v)
|
void |
glColor4d(double r,
double v,
double b,
double a)
|
void |
glColor4dv(double[] v)
|
void |
glColor4f(float r,
float v,
float b,
float a)
|
void |
glColor4fv(float[] v)
|
void |
glColor4i(int r,
int v,
int b,
int a)
|
void |
glColor4iv(int[] v)
|
void |
glColor4s(short r,
short v,
short b,
short a)
|
void |
glColor4sv(short[] v)
|
void |
glColor4ub(byte r,
byte v,
byte b,
byte a)
|
void |
glColor4ubv(byte[] v)
|
void |
glColor4ui(int r,
int v,
int b,
int a)
|
void |
glColor4uiv(int[] v)
|
void |
glColor4us(short r,
short v,
short b,
short a)
|
void |
glColor4usv(short[] v)
|
void |
glColorMask(int a,
int b,
int c,
int d)
|
void |
glColorMaterial(int pname,
int param)
|
void |
glCopyPixels(int mode,
int i1,
int i2,
int j1,
int j2)
|
void |
glCullFace(int mode)
|
void |
glDeleteLists(int l,
int mode)
|
void |
glDepthFunc(int mode)
|
void |
glDepthMask(int type)
|
void |
glDepthRange(double a,
double b)
|
void |
glDisable(int mode)
|
void |
glDrawBuffer(int buffer)
|
void |
glDrawPixels(int a,
int b,
int c,
int d,
byte[] p)
|
void |
glEdgeFlag(boolean buffer)
|
void |
glEdgeFlagv(boolean[] buffer)
|
void |
glEnable(int mode)
|
void |
glEnd()
|
void |
glEndList()
|
void |
glEvalCoord1d(double d)
|
void |
glEvalCoord1dv(double[] v)
|
void |
glEvalCoord1f(float d)
|
void |
glEvalCoord1fv(float[] v)
|
void |
glEvalCoord2d(double x,
double y)
|
void |
glEvalCoord2dv(double[] v)
|
void |
glEvalCoord2f(float x,
float y)
|
void |
glEvalCoord2fv(float[] v)
|
void |
glEvalMesh1(int mode,
int i1,
int i2)
|
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
|
void |
glEvalPoint1(int x)
|
void |
glEvalPoint2(int x,
int y)
|
void |
glFeedbackBuffer(int light,
int pname,
float[] params)
|
void |
glFinish()
|
void |
glFlush()
|
void |
glFogf(int pname,
float param)
|
void |
glFogfv(int pname,
float[] param)
|
void |
glFogi(int pname,
int param)
|
void |
glFogiv(int pname,
int[] param)
|
void |
glFrontFace(int mode)
|
void |
glFrustum(double xi,
double xf,
double yi,
double yf,
double zi,
double zf)
|
int |
glGenLists(int mode)
|
void |
glGetBooleanv(int pname,
boolean[] params)
|
void |
glGetClipPlane(int pname,
double[] params)
|
void |
glGetDoublev(int pname,
double[] params)
|
int |
glGetError()
|
void |
glGetFloatv(int pname,
float[] params)
|
void |
glGetIntegerv(int pname,
int[] params)
|
void |
glGetLightfv(int l,
int pname,
float[] params)
|
void |
glGetLightiv(int l,
int pname,
int[] params)
|
void |
glGetMapdv(int l,
int pname,
double[] params)
|
void |
glGetMapfv(int l,
int pname,
float[] params)
|
void |
glGetMapiv(int l,
int pname,
int[] params)
|
void |
glGetMaterialfv(int l,
int pname,
float[] params)
|
void |
glGetMaterialiv(int l,
int pname,
int[] params)
|
void |
glGetPixelMapfv(int l,
int pname,
float[] params)
|
void |
glGetPixelMapiv(int l,
int pname,
int[] params)
|
void |
glGetPixelMapsv(int l,
int pname,
short[] params)
|
void |
glGetPolygoneStipple(byte[] t)
|
java.lang.String |
glGetString(int l)
|
void |
glGetTexEnvfv(int l,
int pname,
float[] params)
|
void |
glGetTexEnviv(int l,
int pname,
int[] params)
|
void |
glGetTexGendv(int l,
int pname,
double[] params)
|
void |
glGetTexGenfv(int l,
int pname,
float[] params)
|
void |
glGetTexGeniv(int l,
int pname,
int[] params)
|
void |
glGetTexImage(int a,
int b,
int c,
int d,
byte[] t)
|
void |
glGetTexLevelParameterfv(int ll,
int l,
int pname,
float[] params)
|
void |
glGetTexLevelParameteriv(int ll,
int l,
int pname,
int[] params)
|
void |
glGetTexParameterfv(int l,
int pname,
float[] params)
|
void |
glGetTexParameteriv(int l,
int pname,
int[] params)
|
void |
glHint(int l,
int mode)
|
void |
glIndexd(double d)
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void |
glIndexdv(double[] d)
|
void |
glIndexf(float d)
|
void |
glIndexfv(float[] d)
|
void |
glIndexi(int d)
|
void |
glIndexiv(int[] d)
|
void |
glIndexMask(int mat)
|
void |
glIndexs(short d)
|
void |
glIndexsv(short[] d)
|
void |
glInitNames()
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boolean |
glIsEnabled(int buffer)
|
boolean |
glIsList(int buffer)
|
void |
glLightf(int light,
int pname,
float param)
|
void |
glLightfv(int light,
int pname,
float[] params)
|
void |
glLighti(int light,
int pname,
int param)
|
void |
glLightiv(int light,
int pname,
int[] params)
|
void |
glLightModelf(int pname,
float param)
|
void |
glLightModelfv(int pname,
float[] params)
|
void |
glLightModeli(int pname,
int param)
|
void |
glLightModeliv(int pname,
int[] params)
|
void |
glLineStipple(int factor,
short pattern)
|
void |
glLineWidth(float d)
|
void |
glListBase(int type)
|
void |
glLoadIdentity()
|
void |
glLoadMatrixd(double[] v)
|
void |
glLoadMatrixf(float[] v)
|
void |
glLoadName(int type)
|
void |
glLogicOp(int buffer)
|
void |
glMap1d(int target,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
|
void |
glMap1f(int target,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
|
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
|
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
|
void |
glMapGrid1d(int un,
double u1,
double u2)
|
void |
glMapGrid1f(int un,
float u1,
float u2)
|
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
|
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
|
void |
glMaterialf(int face,
int pname,
float param)
|
void |
glMaterialfv(int face,
int pname,
float[] params)
|
void |
glMateriali(int face,
int pname,
int param)
|
void |
glMaterialiv(int face,
int pname,
int[] params)
|
void |
glMatrixMode(int mat)
|
void |
glMultMatrixd(double[] v)
|
void |
glMultMatrixf(float[] v)
|
void |
glNewList(int l,
int mode)
|
void |
glNormal3b(byte r,
byte v,
byte b)
|
void |
glNormal3bv(byte[] v)
|
void |
glNormal3d(double x,
double y,
double z)
|
void |
glNormal3dv(double[] v)
|
void |
glNormal3f(float x,
float y,
float z)
|
void |
glNormal3fv(float[] v)
|
void |
glNormal3i(int x,
int y,
int z)
|
void |
glNormal3iv(int[] v)
|
void |
glNormal3s(short r,
short v,
short b)
|
void |
glNormal3sv(short[] v)
|
void |
glPassThrough(float d)
|
void |
glPixelMapfv(int light,
int pname,
float[] params)
|
void |
glPixelMapiv(int light,
int pname,
int[] params)
|
void |
glPixelMapsv(int light,
int pname,
short[] params)
|
void |
glPixelStoref(int l,
float mode)
|
void |
glPixelStorei(int l,
int mode)
|
void |
glPixelTransferf(int l,
float mode)
|
void |
glPixelTransferi(int l,
int mode)
|
void |
glPixelZoom(float x,
float y)
|
void |
glPointSize(float d)
|
void |
glPolygonMode(int pname,
int param)
|
void |
glPolygonStipple(byte[] type)
|
void |
glPopAttrib()
|
void |
glPopMatrix()
|
void |
glPopName()
|
void |
glPushAttrib(int type)
|
void |
glPushMatrix()
|
void |
glPushName(int type)
|
void |
glRasterPos2d(double x,
double y)
|
void |
glRasterPos2dv(double[] v)
|
void |
glRasterPos2f(float x,
float y)
|
void |
glRasterPos2fv(float[] v)
|
void |
glRasterPos2i(int x,
int y)
|
void |
glRasterPos2iv(int[] v)
|
void |
glRasterPos2s(short x,
short y)
|
void |
glRasterPos2sv(short[] v)
|
void |
glRasterPos3d(double r,
double v,
double b)
|
void |
glRasterPos3dv(double[] v)
|
void |
glRasterPos3f(float r,
float v,
float b)
|
void |
glRasterPos3fv(float[] v)
|
void |
glRasterPos3i(int r,
int v,
int b)
|
void |
glRasterPos3iv(int[] v)
|
void |
glRasterPos3s(short x,
short y,
short z)
|
void |
glRasterPos3sv(short[] v)
|
void |
glRasterPos4d(double r,
double v,
double b,
double a)
|
void |
glRasterPos4dv(double[] v)
|
void |
glRasterPos4f(float r,
float v,
float b,
float a)
|
void |
glRasterPos4fv(float[] v)
|
void |
glRasterPos4i(int r,
int v,
int b,
int a)
|
void |
glRasterPos4iv(int[] v)
|
void |
glRasterPos4s(short x,
short y,
short z,
short w)
|
void |
glRasterPos4sv(short[] v)
|
void |
glReadBuffer(int x)
|
void |
glReadPixels(int a,
int b,
int c,
int d,
int e,
int f,
byte[] p)
|
void |
glRectd(double r,
double v,
double b,
double a)
|
void |
glRectdv(double[] r,
double[] v)
|
void |
glRectf(float r,
float v,
float b,
float a)
|
void |
glRectfv(float[] r,
float[] v)
|
void |
glRecti(int r,
int v,
int b,
int a)
|
void |
glRectiv(int[] r,
int[] v)
|
void |
glRects(short r,
short v,
short b,
short a)
|
void |
glRectsv(short[] r,
short[] v)
|
int |
glRenderMode(int type)
|
void |
glRotated(double angle,
double dx,
double dy,
double dz)
|
void |
glRotatef(float angle,
float dx,
float dy,
float dz)
|
void |
glScaled(double dx,
double dy,
double dz)
|
void |
glScalef(float dx,
float dy,
float dz)
|
void |
glScissor(int x,
int y,
int z,
int w)
|
void |
glSelectBuffer(int pname,
int[] params)
|
void |
glShadeModel(int mode)
|
void |
glStencilFunc(int a,
int b,
int c)
|
void |
glStencilMask(int x)
|
void |
glStencilOp(int a,
int b,
int c)
|
void |
glTexCoord1d(double x)
|
void |
glTexCoord1dv(double[] v)
|
void |
glTexCoord1f(float x)
|
void |
glTexCoord1fv(float[] v)
|
void |
glTexCoord1i(int x)
|
void |
glTexCoord1iv(int[] v)
|
void |
glTexCoord1s(short x)
|
void |
glTexCoord1sv(short[] v)
|
void |
glTexCoord2d(double x,
double y)
|
void |
glTexCoord2dv(double[] v)
|
void |
glTexCoord2f(float x,
float y)
|
void |
glTexCoord2fv(float[] v)
|
void |
glTexCoord2i(int x,
int y)
|
void |
glTexCoord2iv(int[] v)
|
void |
glTexCoord2s(short x,
short y)
|
void |
glTexCoord2sv(short[] v)
|
void |
glTexCoord3d(double r,
double v,
double b)
|
void |
glTexCoord3dv(double[] v)
|
void |
glTexCoord3f(float r,
float v,
float b)
|
void |
glTexCoord3fv(float[] v)
|
void |
glTexCoord3i(int r,
int v,
int b)
|
void |
glTexCoord3iv(int[] v)
|
void |
glTexCoord3s(short r,
short v,
short b)
|
void |
glTexCoord3sv(short[] v)
|
void |
glTexCoord4d(double r,
double v,
double b,
double a)
|
void |
glTexCoord4dv(double[] v)
|
void |
glTexCoord4f(float r,
float v,
float b,
float a)
|
void |
glTexCoord4fv(float[] v)
|
void |
glTexCoord4i(int r,
int v,
int b,
int a)
|
void |
glTexCoord4iv(int[] v)
|
void |
glTexCoord4s(short r,
short v,
short b,
short a)
|
void |
glTexCoord4sv(short[] v)
|
void |
glTexEnvf(int a,
int b,
float c)
|
void |
glTexEnvfv(int TexEnv,
int pname,
float[] params)
|
void |
glTexEnvi(int a,
int b,
int c)
|
void |
glTexEnviv(int TexEnv,
int pname,
int[] params)
|
void |
glTexGend(int a,
int b,
double c)
|
void |
glTexGendv(int n,
int pname,
double[] params)
|
void |
glTexGenf(int a,
int b,
float c)
|
void |
glTexGenfv(int a,
int b,
float[] c)
|
void |
glTexGeni(int a,
int b,
int c)
|
void |
glTexGeniv(int n,
int pname,
int[] params)
|
void |
glTexImage1D(int a,
int b,
int c,
int d,
int e,
int f,
int g,
byte[] i)
|
void |
glTexImage2D(int a,
int b,
int c,
int d,
int e,
int f,
int g,
int h,
byte[] i)
|
void |
glTexParameterf(int a,
int b,
float c)
|
void |
glTexParameterfv(int a,
int b,
float[] c)
|
void |
glTexParameteri(int a,
int b,
int c)
|
void |
glTexParameteriv(int n,
int pname,
int[] params)
|
void |
glTranslated(double dx,
double dy,
double dz)
|
void |
glTranslatef(float dx,
float dy,
float dz)
|
void |
glVertex2d(double x,
double y)
|
void |
glVertex2dv(double[] v)
|
void |
glVertex2f(float x,
float y)
|
void |
glVertex2fv(float[] v)
|
void |
glVertex2i(int x,
int y)
|
void |
glVertex2iv(int[] v)
|
void |
glVertex2s(short x,
short y)
|
void |
glVertex2sv(short[] v)
|
void |
glVertex3d(double x,
double y,
double z)
|
void |
glVertex3dv(double[] v)
|
void |
glVertex3f(float x,
float y,
float z)
|
void |
glVertex3fv(float[] v)
|
void |
glVertex3i(int x,
int y,
int z)
|
void |
glVertex3iv(int[] v)
|
void |
glVertex3s(short x,
short y,
short z)
|
void |
glVertex3sv(short[] v)
|
void |
glVertex4d(double x,
double y,
double z,
double w)
|
void |
glVertex4dv(double[] v)
|
void |
glVertex4f(float x,
float y,
float z,
float w)
|
void |
glVertex4fv(float[] v)
|
void |
glVertex4i(int x,
int y,
int z,
int w)
|
void |
glVertex4iv(int[] v)
|
void |
glVertex4s(short x,
short y,
short z,
short w)
|
void |
glVertex4sv(short[] v)
|
void |
glViewport(int x,
int y,
int dx,
int dy)
|
void |
nouveauVertex(float x,
float y,
float z)
|
static javax.vecmath.Color3f |
toColor3f(javax.vecmath.Color4f ci)
|
void |
update(java.awt.Graphics g)
|
Methods inherited from class java.applet.Applet |
destroy, getAccessibleContext, getAppletContext, getAppletInfo, getAudioClip, getAudioClip, getCodeBase, getDocumentBase, getImage, getImage, getLocale, getParameter, getParameterInfo, init, isActive, newAudioClip, play, play, resize, resize, setStub, showStatus, start, stop |
Methods inherited from class java.awt.Panel |
addNotify |
Methods inherited from class java.awt.Container |
add, add, add, add, add, addContainerListener, addImpl, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getInsets, getLayout, getListeners, getMaximumSize, getMinimumSize, getPreferredSize, insets, invalidate, isAncestorOf, layout, list, list, locate, minimumSize, paint, paintComponents, paramString, preferredSize, print, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, removeNotify, setFont, setLayout, validate, validateTree |
Methods inherited from class java.awt.Component |
action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addPropertyChangeListener, addPropertyChangeListener, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, getBackground, getBounds, getBounds, getColorModel, getComponentOrientation, getCursor, getDropTarget, getFont, getFontMetrics, getForeground, getGraphics, getGraphicsConfiguration, getHeight, getInputContext, getInputMethodRequests, getLocation, getLocation, getLocationOnScreen, getName, getParent, getPeer, getSize, getSize, getToolkit, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, hide, imageUpdate, inside, isDisplayable, isDoubleBuffered, isEnabled, isFocusTraversable, isLightweight, isOpaque, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, repaint, requestFocus, reshape, setBackground, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setEnabled, setForeground, setLocale, setLocation, setLocation, setName, setSize, setSize, setVisible, show, show, size, toString, transferFocus |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
u
protected com.sun.j3d.utils.universe.SimpleUniverse u
t
protected ThreadAuxOpenGL t
GL_NONE
protected static final int GL_NONE
GL_FRONT_LEFT
protected static final int GL_FRONT_LEFT
GL_FRONT_RIGHT
protected static final int GL_FRONT_RIGHT
GL_BACK_LEFT
protected static final int GL_BACK_LEFT
GL_BACK_RIGHT
protected static final int GL_BACK_RIGHT
GL_FRONT
protected static final int GL_FRONT
GL_BACK
protected static final int GL_BACK
GL_LEFT
protected static final int GL_LEFT
GL_RIGHT
protected static final int GL_RIGHT
GL_FRONT_AND_BACK
protected static final int GL_FRONT_AND_BACK
GL_AUX0
protected static final int GL_AUX0
GL_AUX1
protected static final int GL_AUX1
GL_AUX2
protected static final int GL_AUX2
GL_AUX3
protected static final int GL_AUX3
GL_AMBIENT
protected static final int GL_AMBIENT
GL_DIFFUSE
protected static final int GL_DIFFUSE
GL_SPECULAR
protected static final int GL_SPECULAR
GL_POSITION
protected static final int GL_POSITION
GL_SPOT_DIRECTION
protected static final int GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
protected static final int GL_SPOT_EXPONENT
GL_SPOT_CUTOFF
protected static final int GL_SPOT_CUTOFF
GL_CONSTANT_ATTENUATION
protected static final int GL_CONSTANT_ATTENUATION
GL_LINEAR_ATTENUATION
protected static final int GL_LINEAR_ATTENUATION
GL_QUADRATIC_ATTENUATION
protected static final int GL_QUADRATIC_ATTENUATION
GL_MAX_LIGHTS
protected static final int GL_MAX_LIGHTS
GL_LIGHT0
protected static final int GL_LIGHT0
GL_LIGHT1
protected static final int GL_LIGHT1
GL_LIGHT2
protected static final int GL_LIGHT2
GL_LIGHT3
protected static final int GL_LIGHT3
GL_LIGHT4
protected static final int GL_LIGHT4
GL_LIGHT5
protected static final int GL_LIGHT5
GL_LIGHT6
protected static final int GL_LIGHT6
GL_LIGHT7
protected static final int GL_LIGHT7
GL_EMISSION
protected static final int GL_EMISSION
GL_SHININESS
protected static final int GL_SHININESS
GL_AMBIENT_AND_DIFFUSE
protected static final int GL_AMBIENT_AND_DIFFUSE
GL_COLOR_INDEXES
protected static final int GL_COLOR_INDEXES
GL_MODELVIEW
protected static final int GL_MODELVIEW
GL_PROJECTION
protected static final int GL_PROJECTION
GL_TEXTURE
protected static final int GL_TEXTURE
GL_COLOR
protected static final int GL_COLOR
GL_DEPTH
protected static final int GL_DEPTH
GL_STENCIL
protected static final int GL_STENCIL
GL_COLOR_INDEX
protected static final int GL_COLOR_INDEX
GL_STENCIL_INDEX
protected static final int GL_STENCIL_INDEX
GL_DEPTH_COMPONENT
protected static final int GL_DEPTH_COMPONENT
GL_RED
protected static final int GL_RED
GL_GREEN
protected static final int GL_GREEN
GL_BLUE
protected static final int GL_BLUE
GL_ALPHA
protected static final int GL_ALPHA
GL_RGB
protected static final int GL_RGB
GL_RGBA
protected static final int GL_RGBA
GL_LUMINANCE
protected static final int GL_LUMINANCE
GL_LUMINANCE_ALPHA
protected static final int GL_LUMINANCE_ALPHA
GL_ACCUM
protected static final int GL_ACCUM
GL_LOAD
protected static final int GL_LOAD
GL_RETURN
protected static final int GL_RETURN
GL_MULT
protected static final int GL_MULT
GL_ADD
protected static final int GL_ADD
GL_NEVER
protected static final int GL_NEVER
GL_LESS
protected static final int GL_LESS
GL_EQUAL
protected static final int GL_EQUAL
GL_LEQUAL
protected static final int GL_LEQUAL
GL_GREATER
protected static final int GL_GREATER
GL_NOTEQUAL
protected static final int GL_NOTEQUAL
GL_GEQUAL
protected static final int GL_GEQUAL
GL_ALWAYS
protected static final int GL_ALWAYS
GL_CURRENT_BIT
protected static final int GL_CURRENT_BIT
GL_POINT_BIT
protected static final int GL_POINT_BIT
GL_LINE_BIT
protected static final int GL_LINE_BIT
GL_POLYGON_BIT
protected static final int GL_POLYGON_BIT
GL_POLYGON_STIPPLE_BIT
protected static final int GL_POLYGON_STIPPLE_BIT
GL_PIXEL_MODE_BIT
protected static final int GL_PIXEL_MODE_BIT
GL_LIGHTING_BIT
protected static final int GL_LIGHTING_BIT
GL_FOG_BIT
protected static final int GL_FOG_BIT
GL_DEPTH_BUFFER_BIT
protected static final int GL_DEPTH_BUFFER_BIT
GL_ACCUM_BUFFER_BIT
protected static final int GL_ACCUM_BUFFER_BIT
GL_STENCIL_BUFFER_BIT
protected static final int GL_STENCIL_BUFFER_BIT
GL_VIEWPORT_BIT
protected static final int GL_VIEWPORT_BIT
GL_TRANSFORM_BIT
protected static final int GL_TRANSFORM_BIT
GL_ENABLE_BIT
protected static final int GL_ENABLE_BIT
GL_COLOR_BUFFER_BIT
protected static final int GL_COLOR_BUFFER_BIT
GL_HINT_BIT
protected static final int GL_HINT_BIT
GL_EVAL_BIT
protected static final int GL_EVAL_BIT
GL_LIST_BIT
protected static final int GL_LIST_BIT
GL_TEXTURE_BIT
protected static final int GL_TEXTURE_BIT
GL_SCISSOR_BIT
protected static final int GL_SCISSOR_BIT
GL_ALL_ATTRIB_BITS
protected static final int GL_ALL_ATTRIB_BITS
GL_POINTS
protected static final int GL_POINTS
GL_LINES
protected static final int GL_LINES
GL_LINE_LOOP
protected static final int GL_LINE_LOOP
GL_LINE_STRIP
protected static final int GL_LINE_STRIP
GL_TRIANGLES
protected static final int GL_TRIANGLES
GL_TRIANGLE_STRIP
protected static final int GL_TRIANGLE_STRIP
GL_TRIANGLE_FAN
protected static final int GL_TRIANGLE_FAN
GL_QUADS
protected static final int GL_QUADS
GL_QUAD_STRIP
protected static final int GL_QUAD_STRIP
GL_POLYGON
protected static final int GL_POLYGON
GL_ZERO
protected static final int GL_ZERO
GL_ONE
protected static final int GL_ONE
GL_SRC_COLOR
protected static final int GL_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
protected static final int GL_ONE_MINUS_SRC_COLOR
GL_SRC_ALPHA
protected static final int GL_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
protected static final int GL_ONE_MINUS_SRC_ALPHA
GL_DST_ALPHA
protected static final int GL_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
protected static final int GL_ONE_MINUS_DST_ALPHA
GL_DST_COLOR
protected static final int GL_DST_COLOR
GL_ONE_MINUS_DST_COLOR
protected static final int GL_ONE_MINUS_DST_COLOR
GL_SRC_ALPHA_SATURATE
protected static final int GL_SRC_ALPHA_SATURATE
GL_TRUE
protected static final int GL_TRUE
GL_FALSE
protected static final int GL_FALSE
GL_CLIP_PLANE0
protected static final int GL_CLIP_PLANE0
GL_CLIP_PLANE1
protected static final int GL_CLIP_PLANE1
GL_CLIP_PLANE2
protected static final int GL_CLIP_PLANE2
GL_CLIP_PLANE3
protected static final int GL_CLIP_PLANE3
GL_CLIP_PLANE4
protected static final int GL_CLIP_PLANE4
GL_CLIP_PLANE5
protected static final int GL_CLIP_PLANE5
GL_NO_ERROR
protected static final int GL_NO_ERROR
GL_INVALID_ENUM
protected static final int GL_INVALID_ENUM
GL_INVALID_VALUE
protected static final int GL_INVALID_VALUE
GL_INVALID_OPERATION
protected static final int GL_INVALID_OPERATION
GL_STACK_OVERFLOW
protected static final int GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
protected static final int GL_STACK_UNDERFLOW
GL_OUT_OF_MEMORY
protected static final int GL_OUT_OF_MEMORY
GL_2D
protected static final int GL_2D
GL_3D
protected static final int GL_3D
GL_3D_COLOR
protected static final int GL_3D_COLOR
GL_3D_COLOR_TEXTURE
protected static final int GL_3D_COLOR_TEXTURE
GL_4D_COLOR_TEXTURE
protected static final int GL_4D_COLOR_TEXTURE
GL_PASS_THROUGH_TOKEN
protected static final int GL_PASS_THROUGH_TOKEN
GL_POINT_TOKEN
protected static final int GL_POINT_TOKEN
GL_LINE_TOKEN
protected static final int GL_LINE_TOKEN
GL_POLYGON_TOKEN
protected static final int GL_POLYGON_TOKEN
GL_BITMAP_TOKEN
protected static final int GL_BITMAP_TOKEN
GL_DRAW_PIXEL_TOKEN
protected static final int GL_DRAW_PIXEL_TOKEN
GL_COPY_PIXEL_TOKEN
protected static final int GL_COPY_PIXEL_TOKEN
GL_LINE_RESET_TOKEN
protected static final int GL_LINE_RESET_TOKEN
GL_EXP
protected static final int GL_EXP
GL_EXP2
protected static final int GL_EXP2
GL_CW
protected static final int GL_CW
GL_CCW
protected static final int GL_CCW
GL_COEFF
protected static final int GL_COEFF
GL_ORDER
protected static final int GL_ORDER
GL_DOMAIN
protected static final int GL_DOMAIN
GL_CURRENT_COLOR
protected static final int GL_CURRENT_COLOR
GL_CURRENT_INDEX
protected static final int GL_CURRENT_INDEX
GL_CURRENT_NORMAL
protected static final int GL_CURRENT_NORMAL
GL_CURRENT_TEXTURE_COORDS
protected static final int GL_CURRENT_TEXTURE_COORDS
GL_CURRENT_RASTER_COLOR
protected static final int GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_INDEX
protected static final int GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_TEXTURE_COORDS
protected static final int GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_RASTER_POSITION
protected static final int GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
protected static final int GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_DISTANCE
protected static final int GL_CURRENT_RASTER_DISTANCE
GL_POINT_SMOOTH
protected static final int GL_POINT_SMOOTH
GL_POINT_SIZE
protected static final int GL_POINT_SIZE
GL_POINT_SIZE_RANGE
protected static final int GL_POINT_SIZE_RANGE
GL_POINT_SIZE_GRANULARITY
protected static final int GL_POINT_SIZE_GRANULARITY
GL_LINE_SMOOTH
protected static final int GL_LINE_SMOOTH
GL_LINE_WIDTH
protected static final int GL_LINE_WIDTH
GL_LINE_WIDTH_RANGE
protected static final int GL_LINE_WIDTH_RANGE
GL_LINE_WIDTH_GRANULARITY
protected static final int GL_LINE_WIDTH_GRANULARITY
GL_LINE_STIPPLE
protected static final int GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
protected static final int GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
protected static final int GL_LINE_STIPPLE_REPEAT
GL_LIST_MODE
protected static final int GL_LIST_MODE
GL_MAX_LIST_NESTING
protected static final int GL_MAX_LIST_NESTING
GL_LIST_BASE
protected static final int GL_LIST_BASE
GL_LIST_INDEX
protected static final int GL_LIST_INDEX
GL_POLYGON_MODE
protected static final int GL_POLYGON_MODE
GL_POLYGON_SMOOTH
protected static final int GL_POLYGON_SMOOTH
GL_POLYGON_STIPPLE
protected static final int GL_POLYGON_STIPPLE
GL_EDGE_FLAG
protected static final int GL_EDGE_FLAG
GL_CULL_FACE
protected static final int GL_CULL_FACE
GL_CULL_FACE_MODE
protected static final int GL_CULL_FACE_MODE
GL_FRONT_FACE
protected static final int GL_FRONT_FACE
GL_LIGHTING
protected static final int GL_LIGHTING
GL_LIGHT_MODEL_LOCAL_VIEWER
protected static final int GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
protected static final int GL_LIGHT_MODEL_TWO_SIDE
GL_LIGHT_MODEL_AMBIENT
protected static final int GL_LIGHT_MODEL_AMBIENT
GL_SHADE_MODEL
protected static final int GL_SHADE_MODEL
GL_COLOR_MATERIAL_FACE
protected static final int GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
protected static final int GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATERIAL
protected static final int GL_COLOR_MATERIAL
GL_FOG
protected static final int GL_FOG
GL_FOG_INDEX
protected static final int GL_FOG_INDEX
GL_FOG_DENSITY
protected static final int GL_FOG_DENSITY
GL_FOG_START
protected static final int GL_FOG_START
GL_FOG_END
protected static final int GL_FOG_END
GL_FOG_MODE
protected static final int GL_FOG_MODE
GL_FOG_COLOR
protected static final int GL_FOG_COLOR
GL_DEPTH_RANGE
protected static final int GL_DEPTH_RANGE
GL_DEPTH_TEST
protected static final int GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
protected static final int GL_DEPTH_WRITEMASK
GL_DEPTH_CLEAR_VALUE
protected static final int GL_DEPTH_CLEAR_VALUE
GL_DEPTH_FUNC
protected static final int GL_DEPTH_FUNC
GL_ACCUM_CLEAR_VALUE
protected static final int GL_ACCUM_CLEAR_VALUE
GL_STENCIL_TEST
protected static final int GL_STENCIL_TEST
GL_STENCIL_CLEAR_VALUE
protected static final int GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FUNC
protected static final int GL_STENCIL_FUNC
GL_STENCIL_VALUE_MASK
protected static final int GL_STENCIL_VALUE_MASK
GL_STENCIL_FAIL
protected static final int GL_STENCIL_FAIL
GL_STENCIL_PASS_DEPTH_FAIL
protected static final int GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
protected static final int GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
protected static final int GL_STENCIL_REF
GL_STENCIL_WRITEMASK
protected static final int GL_STENCIL_WRITEMASK
GL_MATRIX_MODE
protected static final int GL_MATRIX_MODE
GL_NORMALIZE
protected static final int GL_NORMALIZE
GL_VIEWPORT
protected static final int GL_VIEWPORT
GL_MODELVIEW_STACK_DEPTH
protected static final int GL_MODELVIEW_STACK_DEPTH
GL_PROJECTION_STACK_DEPTH
protected static final int GL_PROJECTION_STACK_DEPTH
GL_TEXTURE_STACK_DEPTH
protected static final int GL_TEXTURE_STACK_DEPTH
GL_MODELVIEW_MATRIX
protected static final int GL_MODELVIEW_MATRIX
GL_PROJECTION_MATRIX
protected static final int GL_PROJECTION_MATRIX
GL_TEXTURE_MATRIX
protected static final int GL_TEXTURE_MATRIX
GL_ATTRIB_STACK_DEPTH
protected static final int GL_ATTRIB_STACK_DEPTH
GL_ALPHA_TEST
protected static final int GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
protected static final int GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
protected static final int GL_ALPHA_TEST_REF
GL_DITHER
protected static final int GL_DITHER
GL_BLEND_DST
protected static final int GL_BLEND_DST
GL_BLEND_SRC
protected static final int GL_BLEND_SRC
GL_BLEND
protected static final int GL_BLEND
GL_LOGIC_OP_MODE
protected static final int GL_LOGIC_OP_MODE
GL_LOGIC_OP
protected static final int GL_LOGIC_OP
GL_AUX_BUFFERS
protected static final int GL_AUX_BUFFERS
GL_DRAW_BUFFER
protected static final int GL_DRAW_BUFFER
GL_READ_BUFFER
protected static final int GL_READ_BUFFER
GL_SCISSOR_BOX
protected static final int GL_SCISSOR_BOX
GL_SCISSOR_TEST
protected static final int GL_SCISSOR_TEST
GL_INDEX_CLEAR_VALUE
protected static final int GL_INDEX_CLEAR_VALUE
GL_INDEX_WRITEMASK
protected static final int GL_INDEX_WRITEMASK
GL_COLOR_CLEAR_VALUE
protected static final int GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
protected static final int GL_COLOR_WRITEMASK
GL_INDEX_MODE
protected static final int GL_INDEX_MODE
GL_RGBA_MODE
protected static final int GL_RGBA_MODE
GL_DOUBLEBUFFER
protected static final int GL_DOUBLEBUFFER
GL_STEREO
protected static final int GL_STEREO
GL_RENDER_MODE
protected static final int GL_RENDER_MODE
GL_PERSPECTIVE_CORRECTION_HINT
protected static final int GL_PERSPECTIVE_CORRECTION_HINT
GL_POINT_SMOOTH_HINT
protected static final int GL_POINT_SMOOTH_HINT
GL_LINE_SMOOTH_HINT
protected static final int GL_LINE_SMOOTH_HINT
GL_POLYGON_SMOOTH_HINT
protected static final int GL_POLYGON_SMOOTH_HINT
GL_FOG_HINT
protected static final int GL_FOG_HINT
GL_TEXTURE_GEN_S
protected static final int GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
protected static final int GL_TEXTURE_GEN_T
GL_TEXTURE_GEN_R
protected static final int GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_Q
protected static final int GL_TEXTURE_GEN_Q
GL_PIXEL_MAP_I_TO_I
protected static final int GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_S_TO_S
protected static final int GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_I_TO_R
protected static final int GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_G
protected static final int GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_B
protected static final int GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_A
protected static final int GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_R_TO_R
protected static final int GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_G_TO_G
protected static final int GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_B_TO_B
protected static final int GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_A_TO_A
protected static final int GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_I_TO_I_SIZE
protected static final int GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_S_TO_S_SIZE
protected static final int GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MAP_I_TO_R_SIZE
protected static final int GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_I_TO_G_SIZE
protected static final int GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_B_SIZE
protected static final int GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_A_SIZE
protected static final int GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_R_TO_R_SIZE
protected static final int GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_G_TO_G_SIZE
protected static final int GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_B_TO_B_SIZE
protected static final int GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_A_TO_A_SIZE
protected static final int GL_PIXEL_MAP_A_TO_A_SIZE
GL_UNPACK_SWAP_BYTES
protected static final int GL_UNPACK_SWAP_BYTES
GL_UNPACK_LSB_FIRST
protected static final int GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
protected static final int GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_ROWS
protected static final int GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_PIXELS
protected static final int GL_UNPACK_SKIP_PIXELS
GL_UNPACK_ALIGNMENT
protected static final int GL_UNPACK_ALIGNMENT
GL_PACK_SWAP_BYTES
protected static final int GL_PACK_SWAP_BYTES
GL_PACK_LSB_FIRST
protected static final int GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
protected static final int GL_PACK_ROW_LENGTH
GL_PACK_SKIP_ROWS
protected static final int GL_PACK_SKIP_ROWS
GL_PACK_SKIP_PIXELS
protected static final int GL_PACK_SKIP_PIXELS
GL_PACK_ALIGNMENT
protected static final int GL_PACK_ALIGNMENT
GL_MAP_COLOR
protected static final int GL_MAP_COLOR
GL_MAP_STENCIL
protected static final int GL_MAP_STENCIL
GL_INDEX_SHIFT
protected static final int GL_INDEX_SHIFT
GL_INDEX_OFFSET
protected static final int GL_INDEX_OFFSET
GL_RED_SCALE
protected static final int GL_RED_SCALE
GL_RED_BIAS
protected static final int GL_RED_BIAS
GL_ZOOM_X
protected static final int GL_ZOOM_X
GL_ZOOM_Y
protected static final int GL_ZOOM_Y
GL_GREEN_SCALE
protected static final int GL_GREEN_SCALE
GL_GREEN_BIAS
protected static final int GL_GREEN_BIAS
GL_BLUE_SCALE
protected static final int GL_BLUE_SCALE
GL_BLUE_BIAS
protected static final int GL_BLUE_BIAS
GL_ALPHA_SCALE
protected static final int GL_ALPHA_SCALE
GL_ALPHA_BIAS
protected static final int GL_ALPHA_BIAS
GL_DEPTH_SCALE
protected static final int GL_DEPTH_SCALE
GL_DEPTH_BIAS
protected static final int GL_DEPTH_BIAS
GL_MAX_EVAL_ORDER
protected static final int GL_MAX_EVAL_ORDER
GL_MAX_CLIP_PLANES
protected static final int GL_MAX_CLIP_PLANES
GL_MAX_TEXTURE_SIZE
protected static final int GL_MAX_TEXTURE_SIZE
GL_MAX_PIXEL_MAP_TABLE
protected static final int GL_MAX_PIXEL_MAP_TABLE
GL_MAX_ATTRIB_STACK_DEPTH
protected static final int GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_MODELVIEW_STACK_DEPTH
protected static final int GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
protected static final int GL_MAX_NAME_STACK_DEPTH
GL_MAX_PROJECTION_STACK_DEPTH
protected static final int GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_STACK_DEPTH
protected static final int GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
protected static final int GL_MAX_VIEWPORT_DIMS
GL_SUBPIXEL_BITS
protected static final int GL_SUBPIXEL_BITS
GL_INDEX_BITS
protected static final int GL_INDEX_BITS
GL_RED_BITS
protected static final int GL_RED_BITS
GL_GREEN_BITS
protected static final int GL_GREEN_BITS
GL_BLUE_BITS
protected static final int GL_BLUE_BITS
GL_ALPHA_BITS
protected static final int GL_ALPHA_BITS
GL_DEPTH_BITS
protected static final int GL_DEPTH_BITS
GL_STENCIL_BITS
protected static final int GL_STENCIL_BITS
GL_ACCUM_RED_BITS
protected static final int GL_ACCUM_RED_BITS
GL_ACCUM_GREEN_BITS
protected static final int GL_ACCUM_GREEN_BITS
GL_ACCUM_BLUE_BITS
protected static final int GL_ACCUM_BLUE_BITS
GL_ACCUM_ALPHA_BITS
protected static final int GL_ACCUM_ALPHA_BITS
GL_NAME_STACK_DEPTH
protected static final int GL_NAME_STACK_DEPTH
GL_AUTO_NORMAL
protected static final int GL_AUTO_NORMAL
GL_MAP1_COLOR_4
protected static final int GL_MAP1_COLOR_4
GL_MAP1_INDEX
protected static final int GL_MAP1_INDEX
GL_MAP1_NORMAL
protected static final int GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
protected static final int GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
protected static final int GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
protected static final int GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
protected static final int GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
protected static final int GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
protected static final int GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
protected static final int GL_MAP2_COLOR_4
GL_MAP2_INDEX
protected static final int GL_MAP2_INDEX
GL_MAP2_NORMAL
protected static final int GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
protected static final int GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
protected static final int GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
protected static final int GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
protected static final int GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
protected static final int GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
protected static final int GL_MAP2_VERTEX_4
GL_MAP1_GRID_DOMAIN
protected static final int GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
protected static final int GL_MAP1_GRID_SEGMENTS
GL_MAP2_GRID_DOMAIN
protected static final int GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
protected static final int GL_MAP2_GRID_SEGMENTS
GL_TEXTURE_1D
protected static final int GL_TEXTURE_1D
GL_TEXTURE_2D
protected static final int GL_TEXTURE_2D
GL_TEXTURE_WIDTH
protected static final int GL_TEXTURE_WIDTH
GL_TEXTURE_HEIGHT
protected static final int GL_TEXTURE_HEIGHT
GL_TEXTURE_COMPONENTS
protected static final int GL_TEXTURE_COMPONENTS
GL_TEXTURE_BORDER_COLOR
protected static final int GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BORDER
protected static final int GL_TEXTURE_BORDER
GL_DONT_CARE
protected static final int GL_DONT_CARE
GL_FASTEST
protected static final int GL_FASTEST
GL_NICEST
protected static final int GL_NICEST
GL_COMPILE
protected static final int GL_COMPILE
GL_COMPILE_AND_EXECUTE
protected static final int GL_COMPILE_AND_EXECUTE
GL_BYTE
protected static final int GL_BYTE
GL_UNSIGNED_BYTE
protected static final int GL_UNSIGNED_BYTE
GL_SHORT
protected static final int GL_SHORT
GL_UNSIGNED_SHORT
protected static final int GL_UNSIGNED_SHORT
GL_INT
protected static final int GL_INT
GL_UNSIGNED_INT
protected static final int GL_UNSIGNED_INT
GL_FLOAT
protected static final int GL_FLOAT
GL_2_BYTES
protected static final int GL_2_BYTES
GL_3_BYTES
protected static final int GL_3_BYTES
GL_4_BYTES
protected static final int GL_4_BYTES
GL_DOUBLE_EXT
protected static final int GL_DOUBLE_EXT
GL_CLEAR
protected static final int GL_CLEAR
GL_AND
protected static final int GL_AND
GL_AND_REVERSE
protected static final int GL_AND_REVERSE
GL_COPY
protected static final int GL_COPY
GL_AND_INVERTED
protected static final int GL_AND_INVERTED
GL_NOOP
protected static final int GL_NOOP
GL_XOR
protected static final int GL_XOR
GL_OR
protected static final int GL_OR
GL_NOR
protected static final int GL_NOR
GL_EQUIV
protected static final int GL_EQUIV
GL_INVERT
protected static final int GL_INVERT
GL_OR_REVERSE
protected static final int GL_OR_REVERSE
GL_COPY_INVERTED
protected static final int GL_COPY_INVERTED
GL_OR_INVERTED
protected static final int GL_OR_INVERTED
GL_NAND
protected static final int GL_NAND
GL_SET
protected static final int GL_SET
GL_BITMAP
protected static final int GL_BITMAP
GL_POINT
protected static final int GL_POINT
GL_LINE
protected static final int GL_LINE
GL_FILL
protected static final int GL_FILL
GL_RENDER
protected static final int GL_RENDER
GL_FEEDBACK
protected static final int GL_FEEDBACK
GL_SELECT
protected static final int GL_SELECT
GL_FLAT
protected static final int GL_FLAT
GL_SMOOTH
protected static final int GL_SMOOTH
GL_KEEP
protected static final int GL_KEEP
GL_REPLACE
protected static final int GL_REPLACE
GL_INCR
protected static final int GL_INCR
GL_DECR
protected static final int GL_DECR
GL_VENDOR
protected static final int GL_VENDOR
GL_RENDERER
protected static final int GL_RENDERER
GL_VERSION
protected static final int GL_VERSION
GL_EXTENSIONS
protected static final int GL_EXTENSIONS
GL_S
protected static final int GL_S
GL_T
protected static final int GL_T
GL_R
protected static final int GL_R
GL_Q
protected static final int GL_Q
GL_MODULATE
protected static final int GL_MODULATE
GL_DECAL
protected static final int GL_DECAL
GL_TEXTURE_ENV_MODE
protected static final int GL_TEXTURE_ENV_MODE
GL_TEXTURE_ENV_COLOR
protected static final int GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV
protected static final int GL_TEXTURE_ENV
GL_EYE_LINEAR
protected static final int GL_EYE_LINEAR
GL_OBJECT_LINEAR
protected static final int GL_OBJECT_LINEAR
GL_SPHERE_MAP
protected static final int GL_SPHERE_MAP
GL_TEXTURE_GEN_MODE
protected static final int GL_TEXTURE_GEN_MODE
GL_OBJECT_PLANE
protected static final int GL_OBJECT_PLANE
GL_EYE_PLANE
protected static final int GL_EYE_PLANE
GL_NEAREST
protected static final int GL_NEAREST
GL_LINEAR
protected static final int GL_LINEAR
GL_NEAREST_MIPMAP_NEAREST
protected static final int GL_NEAREST_MIPMAP_NEAREST
GL_LINEAR_MIPMAP_NEAREST
protected static final int GL_LINEAR_MIPMAP_NEAREST
GL_NEAREST_MIPMAP_LINEAR
protected static final int GL_NEAREST_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_LINEAR
protected static final int GL_LINEAR_MIPMAP_LINEAR
GL_TEXTURE_MAG_FILTER
protected static final int GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_FILTER
protected static final int GL_TEXTURE_MIN_FILTER
GL_TEXTURE_WRAP_S
protected static final int GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
protected static final int GL_TEXTURE_WRAP_T
GL_CLAMP
protected static final int GL_CLAMP
GL_REPEAT
protected static final int GL_REPEAT
GL_EXT_vertex_array
protected static final int GL_EXT_vertex_array
GL_WIN_swap_hint
protected static final int GL_WIN_swap_hint
GL_VERTEX_ARRAY_EXT
protected static final int GL_VERTEX_ARRAY_EXT
GL_NORMAL_ARRAY_EXT
protected static final int GL_NORMAL_ARRAY_EXT
GL_COLOR_ARRAY_EXT
protected static final int GL_COLOR_ARRAY_EXT
GL_INDEX_ARRAY_EXT
protected static final int GL_INDEX_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_EXT
protected static final int GL_TEXTURE_COORD_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_EXT
protected static final int GL_EDGE_FLAG_ARRAY_EXT
GL_VERTEX_ARRAY_SIZE_EXT
protected static final int GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_TYPE_EXT
protected static final int GL_VERTEX_ARRAY_TYPE_EXT
GL_VERTEX_ARRAY_STRIDE_EXT
protected static final int GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_COUNT_EXT
protected static final int GL_VERTEX_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_TYPE_EXT
protected static final int GL_NORMAL_ARRAY_TYPE_EXT
GL_NORMAL_ARRAY_STRIDE_EXT
protected static final int GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_COUNT_EXT
protected static final int GL_NORMAL_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_SIZE_EXT
protected static final int GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_TYPE_EXT
protected static final int GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_ARRAY_STRIDE_EXT
protected static final int GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_COUNT_EXT
protected static final int GL_COLOR_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_TYPE_EXT
protected static final int GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_ARRAY_STRIDE_EXT
protected static final int GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_COUNT_EXT
protected static final int GL_INDEX_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
protected static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
protected static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
protected static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
protected static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
protected static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EDGE_FLAG_ARRAY_COUNT_EXT
protected static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_POINTER_EXT
protected static final int GL_VERTEX_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_POINTER_EXT
protected static final int GL_NORMAL_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_POINTER_EXT
protected static final int GL_COLOR_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_POINTER_EXT
protected static final int GL_INDEX_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
protected static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_POINTER_EXT
protected static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT
GLU_VERSION_1_1
protected static final int GLU_VERSION_1_1
GLU_VERSION_1_2
protected static final int GLU_VERSION_1_2
GLU_INVALID_ENUM
protected static final int GLU_INVALID_ENUM
GLU_INVALID_VALUE
protected static final int GLU_INVALID_VALUE
GLU_OUT_OF_MEMORY
protected static final int GLU_OUT_OF_MEMORY
GLU_INCOMPATIBLE_GL_VERSION
protected static final int GLU_INCOMPATIBLE_GL_VERSION
GLU_VERSION
protected static final int GLU_VERSION
GLU_EXTENSIONS
protected static final int GLU_EXTENSIONS
GLU_TRUE
protected static final int GLU_TRUE
GLU_FALSE
protected static final int GLU_FALSE
GLU_SMOOTH
protected static final int GLU_SMOOTH
GLU_FLAT
protected static final int GLU_FLAT
GLU_NONE
protected static final int GLU_NONE
GLU_POINT
protected static final int GLU_POINT
GLU_LINE
protected static final int GLU_LINE
GLU_FILL
protected static final int GLU_FILL
GLU_SILHOUETTE
protected static final int GLU_SILHOUETTE
GLU_OUTSIDE
protected static final int GLU_OUTSIDE
GLU_INSIDE
protected static final int GLU_INSIDE
GLU_TESS_MAX_COORD
protected static final double GLU_TESS_MAX_COORD
GLU_TESS_WINDING_RULE
protected static final int GLU_TESS_WINDING_RULE
GLU_TESS_BOUNDARY_ONLY
protected static final int GLU_TESS_BOUNDARY_ONLY
GLU_TESS_TOLERANCE
protected static final int GLU_TESS_TOLERANCE
GLU_TESS_WINDING_ODD
protected static final int GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_NONZERO
protected static final int GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_POSITIVE
protected static final int GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_NEGATIVE
protected static final int GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_ABS_GEQ_TWO
protected static final int GLU_TESS_WINDING_ABS_GEQ_TWO
GLU_TESS_BEGIN
protected static final int GLU_TESS_BEGIN
GLU_TESS_VERTEX
protected static final int GLU_TESS_VERTEX
GLU_TESS_END
protected static final int GLU_TESS_END
GLU_TESS_ERROR
protected static final int GLU_TESS_ERROR
GLU_TESS_EDGE_FLAG
protected static final int GLU_TESS_EDGE_FLAG
GLU_TESS_COMBINE
protected static final int GLU_TESS_COMBINE
GLU_TESS_BEGIN_DATA
protected static final int GLU_TESS_BEGIN_DATA
GLU_TESS_VERTEX_DATA
protected static final int GLU_TESS_VERTEX_DATA
GLU_TESS_END_DATA
protected static final int GLU_TESS_END_DATA
GLU_TESS_ERROR_DATA
protected static final int GLU_TESS_ERROR_DATA
GLU_TESS_EDGE_FLAG_DATA
protected static final int GLU_TESS_EDGE_FLAG_DATA
GLU_TESS_COMBINE_DATA
protected static final int GLU_TESS_COMBINE_DATA
GLU_TESS_ERROR1
protected static final int GLU_TESS_ERROR1
GLU_TESS_ERROR2
protected static final int GLU_TESS_ERROR2
GLU_TESS_ERROR3
protected static final int GLU_TESS_ERROR3
GLU_TESS_ERROR4
protected static final int GLU_TESS_ERROR4
GLU_TESS_ERROR5
protected static final int GLU_TESS_ERROR5
GLU_TESS_ERROR6
protected static final int GLU_TESS_ERROR6
GLU_TESS_ERROR7
protected static final int GLU_TESS_ERROR7
GLU_TESS_ERROR8
protected static final int GLU_TESS_ERROR8
GLU_TESS_MISSING_BEGIN_POLYGON
protected static final int GLU_TESS_MISSING_BEGIN_POLYGON
GLU_TESS_MISSING_BEGIN_CONTOUR
protected static final int GLU_TESS_MISSING_BEGIN_CONTOUR
GLU_TESS_MISSING_END_POLYGON
protected static final int GLU_TESS_MISSING_END_POLYGON
GLU_TESS_MISSING_END_CONTOUR
protected static final int GLU_TESS_MISSING_END_CONTOUR
GLU_TESS_COORD_TOO_LARGE
protected static final int GLU_TESS_COORD_TOO_LARGE
GLU_TESS_NEED_COMBINE_CALLBACK
protected static final int GLU_TESS_NEED_COMBINE_CALLBACK
GLU_AUTO_LOAD_MATRIX
protected static final int GLU_AUTO_LOAD_MATRIX
GLU_CULLING
protected static final int GLU_CULLING
GLU_SAMPLING_TOLERANCE
protected static final int GLU_SAMPLING_TOLERANCE
GLU_DISPLAY_MODE
protected static final int GLU_DISPLAY_MODE
GLU_PARAMETRIC_TOLERANCE
protected static final int GLU_PARAMETRIC_TOLERANCE
GLU_SAMPLING_METHOD
protected static final int GLU_SAMPLING_METHOD
GLU_U_STEP
protected static final int GLU_U_STEP
GLU_V_STEP
protected static final int GLU_V_STEP
GLU_PATH_LENGTH
protected static final int GLU_PATH_LENGTH
GLU_PARAMETRIC_ERROR
protected static final int GLU_PARAMETRIC_ERROR
GLU_DOMAIN_DISTANCE
protected static final int GLU_DOMAIN_DISTANCE
GLU_MAP1_TRIM_2
protected static final int GLU_MAP1_TRIM_2
GLU_MAP1_TRIM_3
protected static final int GLU_MAP1_TRIM_3
GLU_OUTLINE_POLYGON
protected static final int GLU_OUTLINE_POLYGON
GLU_OUTLINE_PATCH
protected static final int GLU_OUTLINE_PATCH
GLU_NURBS_ERROR1
protected static final int GLU_NURBS_ERROR1
GLU_NURBS_ERROR2
protected static final int GLU_NURBS_ERROR2
GLU_NURBS_ERROR3
protected static final int GLU_NURBS_ERROR3
GLU_NURBS_ERROR4
protected static final int GLU_NURBS_ERROR4
GLU_NURBS_ERROR5
protected static final int GLU_NURBS_ERROR5
GLU_NURBS_ERROR6
protected static final int GLU_NURBS_ERROR6
GLU_NURBS_ERROR7
protected static final int GLU_NURBS_ERROR7
GLU_NURBS_ERROR8
protected static final int GLU_NURBS_ERROR8
GLU_NURBS_ERROR9
protected static final int GLU_NURBS_ERROR9
GLU_NURBS_ERROR10
protected static final int GLU_NURBS_ERROR10
GLU_NURBS_ERROR11
protected static final int GLU_NURBS_ERROR11
GLU_NURBS_ERROR12
protected static final int GLU_NURBS_ERROR12
GLU_NURBS_ERROR13
protected static final int GLU_NURBS_ERROR13
GLU_NURBS_ERROR14
protected static final int GLU_NURBS_ERROR14
GLU_NURBS_ERROR15
protected static final int GLU_NURBS_ERROR15
GLU_NURBS_ERROR16
protected static final int GLU_NURBS_ERROR16
GLU_NURBS_ERROR17
protected static final int GLU_NURBS_ERROR17
GLU_NURBS_ERROR18
protected static final int GLU_NURBS_ERROR18
GLU_NURBS_ERROR19
protected static final int GLU_NURBS_ERROR19
GLU_NURBS_ERROR20
protected static final int GLU_NURBS_ERROR20
GLU_NURBS_ERROR21
protected static final int GLU_NURBS_ERROR21
GLU_NURBS_ERROR22
protected static final int GLU_NURBS_ERROR22
GLU_NURBS_ERROR23
protected static final int GLU_NURBS_ERROR23
GLU_NURBS_ERROR24
protected static final int GLU_NURBS_ERROR24
GLU_NURBS_ERROR25
protected static final int GLU_NURBS_ERROR25
GLU_NURBS_ERROR26
protected static final int GLU_NURBS_ERROR26
GLU_NURBS_ERROR27
protected static final int GLU_NURBS_ERROR27
GLU_NURBS_ERROR28
protected static final int GLU_NURBS_ERROR28
GLU_NURBS_ERROR29
protected static final int GLU_NURBS_ERROR29
GLU_NURBS_ERROR30
protected static final int GLU_NURBS_ERROR30
GLU_NURBS_ERROR31
protected static final int GLU_NURBS_ERROR31
GLU_NURBS_ERROR32
protected static final int GLU_NURBS_ERROR32
GLU_NURBS_ERROR33
protected static final int GLU_NURBS_ERROR33
GLU_NURBS_ERROR34
protected static final int GLU_NURBS_ERROR34
GLU_NURBS_ERROR35
protected static final int GLU_NURBS_ERROR35
GLU_NURBS_ERROR36
protected static final int GLU_NURBS_ERROR36
GLU_NURBS_ERROR37
protected static final int GLU_NURBS_ERROR37
GLU_CW
protected static final int GLU_CW
GLU_CCW
protected static final int GLU_CCW
GLU_INTERIOR
protected static final int GLU_INTERIOR
GLU_EXTERIOR
protected static final int GLU_EXTERIOR
GLU_UNKNOWN
protected static final int GLU_UNKNOWN
GLU_BEGIN
protected static final int GLU_BEGIN
GLU_VERTEX
protected static final int GLU_VERTEX
GLU_END
protected static final int GLU_END
GLU_ERROR
protected static final int GLU_ERROR
GLU_EDGE_FLAG
protected static final int GLU_EDGE_FLAG
nulBounds
protected javax.media.j3d.BoundingSphere nulBounds
largeBounds
protected javax.media.j3d.BoundingSphere largeBounds
openglCanvas3D
protected javax.media.j3d.Canvas3D openglCanvas3D
openglGraphicsContext3D
protected javax.media.j3d.GraphicsContext3D openglGraphicsContext3D
clearColor
public javax.vecmath.Color4f clearColor
fogEnable
protected boolean fogEnable
typeFog
protected int typeFog
linearFog
protected javax.media.j3d.LinearFog linearFog
exponentialFog
protected javax.media.j3d.ExponentialFog exponentialFog
fogColor
public javax.vecmath.Color4f fogColor
bg
protected javax.media.j3d.Background bg
locale
protected javax.media.j3d.Locale locale
modelView
public javax.media.j3d.Transform3D modelView
tgu
protected javax.media.j3d.TransformGroup tgu
view
protected javax.media.j3d.View view
drawMaterial
protected OpenGLMaterial drawMaterial
colorMaterial
protected boolean colorMaterial
drawColor
protected javax.vecmath.Color4f drawColor
drawNormale
protected javax.vecmath.Vector3f drawNormale
drawTexturePos
protected javax.vecmath.Point4f drawTexturePos
rasterPos
protected javax.vecmath.Point4f rasterPos
pointSize
protected float pointSize
lineWidth
protected float lineWidth
lineStipple
protected boolean lineStipple
patternMask
protected int patternMask
patternFactor
protected int patternFactor
polygonMode
protected int polygonMode
cullFaceMode
protected int cullFaceMode
cullFace
protected boolean cullFace
polygonStipple
protected boolean polygonStipple
polygonStipplePattern
protected byte[] polygonStipplePattern
clearDepth
protected double clearDepth
depthTest
protected boolean depthTest
shadeModel
protected int shadeModel
doubleBuffer
protected boolean doubleBuffer
primitive
protected boolean primitive
normalize
protected boolean normalize
matrixMode
protected int matrixMode
typePrimitive
protected int typePrimitive
pileTransformGroup
public java.util.Vector pileTransformGroup
pileTransform3D
public java.util.Vector pileTransform3D
lightingEnable
protected boolean lightingEnable
maxLight
protected final int maxLight
ambientLight
protected javax.media.j3d.AmbientLight[] ambientLight
directionalLight
protected javax.media.j3d.DirectionalLight[] directionalLight
spotLight
protected javax.media.j3d.SpotLight[] spotLight
dirLight
protected boolean[] dirLight
OpenGL
public OpenGL()
toColor3f
public static javax.vecmath.Color3f toColor3f(javax.vecmath.Color4f ci)
glEnable
public void glEnable(int mode)
glDisable
public void glDisable(int mode)
glBegin
public void glBegin(int type)
glEnd
public void glEnd()
glPushMatrix
public void glPushMatrix()
glPopMatrix
public void glPopMatrix()
glClear
public void glClear(int buffer)
glFrustum
public void glFrustum(double xi,
double xf,
double yi,
double yf,
double zi,
double zf)
glLoadIdentity
public void glLoadIdentity()
glMatrixMode
public void glMatrixMode(int mat)
glFogf
public void glFogf(int pname,
float param)
glFogi
public void glFogi(int pname,
int param)
glFogfv
public void glFogfv(int pname,
float[] param)
glFogiv
public void glFogiv(int pname,
int[] param)
glLightfv
public void glLightfv(int light,
int pname,
float[] params)
glLightiv
public void glLightiv(int light,
int pname,
int[] params)
glLightf
public void glLightf(int light,
int pname,
float param)
glLighti
public void glLighti(int light,
int pname,
int param)
glDrawBuffer
public void glDrawBuffer(int buffer)
glLogicOp
public void glLogicOp(int buffer)
glEdgeFlag
public void glEdgeFlag(boolean buffer)
glEdgeFlagv
public void glEdgeFlagv(boolean[] buffer)
glIsEnabled
public boolean glIsEnabled(int buffer)
glIsList
public boolean glIsList(int buffer)
glViewport
public void glViewport(int x,
int y,
int dx,
int dy)
glIndexMask
public void glIndexMask(int mat)
glReadPixels
public void glReadPixels(int a,
int b,
int c,
int d,
int e,
int f,
byte[] p)
glDrawPixels
public void glDrawPixels(int a,
int b,
int c,
int d,
byte[] p)
glScissor
public void glScissor(int x,
int y,
int z,
int w)
glDepthFunc
public void glDepthFunc(int mode)
glLightModelf
public void glLightModelf(int pname,
float param)
glLightModelfv
public void glLightModelfv(int pname,
float[] params)
glLightModeli
public void glLightModeli(int pname,
int param)
glLightModeliv
public void glLightModeliv(int pname,
int[] params)
glPixelMapfv
public void glPixelMapfv(int light,
int pname,
float[] params)
glPixelMapiv
public void glPixelMapiv(int light,
int pname,
int[] params)
glPixelMapsv
public void glPixelMapsv(int light,
int pname,
short[] params)
glFeedbackBuffer
public void glFeedbackBuffer(int light,
int pname,
float[] params)
glCallList
public void glCallList(int mode)
glGenLists
public int glGenLists(int mode)
glNewList
public void glNewList(int l,
int mode)
glDeleteLists
public void glDeleteLists(int l,
int mode)
glEndList
public void glEndList()
glHint
public void glHint(int l,
int mode)
glIndexd
public void glIndexd(double d)
glIndexf
public void glIndexf(float d)
glIndexi
public void glIndexi(int d)
glIndexs
public void glIndexs(short d)
glIndexdv
public void glIndexdv(double[] d)
glIndexfv
public void glIndexfv(float[] d)
glIndexiv
public void glIndexiv(int[] d)
glIndexsv
public void glIndexsv(short[] d)
glTexParameteri
public void glTexParameteri(int a,
int b,
int c)
glTexParameterf
public void glTexParameterf(int a,
int b,
float c)
glTexEnvf
public void glTexEnvf(int a,
int b,
float c)
glTexEnvi
public void glTexEnvi(int a,
int b,
int c)
glTexEnvfv
public void glTexEnvfv(int TexEnv,
int pname,
float[] params)
glTexEnviv
public void glTexEnviv(int TexEnv,
int pname,
int[] params)
glTexCoord1d
public void glTexCoord1d(double x)
glTexCoord1f
public void glTexCoord1f(float x)
glTexCoord1i
public void glTexCoord1i(int x)
glTexCoord1s
public void glTexCoord1s(short x)
glTexCoord1fv
public void glTexCoord1fv(float[] v)
glTexCoord1dv
public void glTexCoord1dv(double[] v)
glTexCoord1iv
public void glTexCoord1iv(int[] v)
glTexCoord1sv
public void glTexCoord1sv(short[] v)
glTexCoord2d
public void glTexCoord2d(double x,
double y)
glTexCoord2f
public void glTexCoord2f(float x,
float y)
glTexCoord2i
public void glTexCoord2i(int x,
int y)
glTexCoord2s
public void glTexCoord2s(short x,
short y)
glTexCoord2fv
public void glTexCoord2fv(float[] v)
glTexCoord2dv
public void glTexCoord2dv(double[] v)
glTexCoord2iv
public void glTexCoord2iv(int[] v)
glTexCoord2sv
public void glTexCoord2sv(short[] v)
glTexCoord3d
public void glTexCoord3d(double r,
double v,
double b)
glTexCoord3f
public void glTexCoord3f(float r,
float v,
float b)
glTexCoord3i
public void glTexCoord3i(int r,
int v,
int b)
glTexCoord3s
public void glTexCoord3s(short r,
short v,
short b)
glTexCoord3fv
public void glTexCoord3fv(float[] v)
glTexCoord3dv
public void glTexCoord3dv(double[] v)
glTexCoord3iv
public void glTexCoord3iv(int[] v)
glTexCoord3sv
public void glTexCoord3sv(short[] v)
glTexCoord4d
public void glTexCoord4d(double r,
double v,
double b,
double a)
glTexCoord4f
public void glTexCoord4f(float r,
float v,
float b,
float a)
glTexCoord4i
public void glTexCoord4i(int r,
int v,
int b,
int a)
glTexCoord4s
public void glTexCoord4s(short r,
short v,
short b,
short a)
glTexCoord4fv
public void glTexCoord4fv(float[] v)
glTexCoord4dv
public void glTexCoord4dv(double[] v)
glTexCoord4iv
public void glTexCoord4iv(int[] v)
glTexCoord4sv
public void glTexCoord4sv(short[] v)
glPixelStoref
public void glPixelStoref(int l,
float mode)
glPixelStorei
public void glPixelStorei(int l,
int mode)
glPixelTransferf
public void glPixelTransferf(int l,
float mode)
glPixelTransferi
public void glPixelTransferi(int l,
int mode)
glCopyPixels
public void glCopyPixels(int mode,
int i1,
int i2,
int j1,
int j2)
glTexImage2D
public void glTexImage2D(int a,
int b,
int c,
int d,
int e,
int f,
int g,
int h,
byte[] i)
glTexImage1D
public void glTexImage1D(int a,
int b,
int c,
int d,
int e,
int f,
int g,
byte[] i)
glEvalMesh1
public void glEvalMesh1(int mode,
int i1,
int i2)
glEvalMesh2
public void glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
glMap2f
public void glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
glMap1f
public void glMap1f(int target,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
glMap2d
public void glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
glMap1d
public void glMap1d(int target,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
glMapGrid1d
public void glMapGrid1d(int un,
double u1,
double u2)
glMapGrid1f
public void glMapGrid1f(int un,
float u1,
float u2)
glMapGrid2d
public void glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
glMapGrid2f
public void glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
glPassThrough
public void glPassThrough(float d)
glEvalCoord1d
public void glEvalCoord1d(double d)
glEvalCoord1f
public void glEvalCoord1f(float d)
glEvalCoord1fv
public void glEvalCoord1fv(float[] v)
glEvalCoord1dv
public void glEvalCoord1dv(double[] v)
glEvalCoord2fv
public void glEvalCoord2fv(float[] v)
glEvalCoord2dv
public void glEvalCoord2dv(double[] v)
glStencilOp
public void glStencilOp(int a,
int b,
int c)
glStencilFunc
public void glStencilFunc(int a,
int b,
int c)
glColorMaterial
public void glColorMaterial(int pname,
int param)
glDepthMask
public void glDepthMask(int type)
glColorMask
public void glColorMask(int a,
int b,
int c,
int d)
glAccum
public void glAccum(int pname,
float param)
glAlphaFunc
public void glAlphaFunc(int pname,
float param)
glClearAccum
public void glClearAccum(float x,
float y,
float z,
float w)
glBlendFunc
public void glBlendFunc(int pname,
int param)
glRectd
public void glRectd(double r,
double v,
double b,
double a)
glRectf
public void glRectf(float r,
float v,
float b,
float a)
glRecti
public void glRecti(int r,
int v,
int b,
int a)
glRects
public void glRects(short r,
short v,
short b,
short a)
glRectdv
public void glRectdv(double[] r,
double[] v)
glRectfv
public void glRectfv(float[] r,
float[] v)
glRectiv
public void glRectiv(int[] r,
int[] v)
glRectsv
public void glRectsv(short[] r,
short[] v)
glGetPolygoneStipple
public void glGetPolygoneStipple(byte[] t)
glGetString
public java.lang.String glGetString(int l)
glGetTexImage
public void glGetTexImage(int a,
int b,
int c,
int d,
byte[] t)
glGetBooleanv
public void glGetBooleanv(int pname,
boolean[] params)
glGetDoublev
public void glGetDoublev(int pname,
double[] params)
glGetFloatv
public void glGetFloatv(int pname,
float[] params)
glGetIntegerv
public void glGetIntegerv(int pname,
int[] params)
glGetClipPlane
public void glGetClipPlane(int pname,
double[] params)
glGetLightfv
public void glGetLightfv(int l,
int pname,
float[] params)
glGetLightiv
public void glGetLightiv(int l,
int pname,
int[] params)
glGetPixelMapfv
public void glGetPixelMapfv(int l,
int pname,
float[] params)
glGetPixelMapiv
public void glGetPixelMapiv(int l,
int pname,
int[] params)
glGetPixelMapsv
public void glGetPixelMapsv(int l,
int pname,
short[] params)
glGetMaterialfv
public void glGetMaterialfv(int l,
int pname,
float[] params)
glGetMaterialiv
public void glGetMaterialiv(int l,
int pname,
int[] params)
glGetTexEnvfv
public void glGetTexEnvfv(int l,
int pname,
float[] params)
glGetTexEnviv
public void glGetTexEnviv(int l,
int pname,
int[] params)
glGetTexLevelParameterfv
public void glGetTexLevelParameterfv(int ll,
int l,
int pname,
float[] params)
glGetTexLevelParameteriv
public void glGetTexLevelParameteriv(int ll,
int l,
int pname,
int[] params)
glGetTexParameterfv
public void glGetTexParameterfv(int l,
int pname,
float[] params)
glGetTexParameteriv
public void glGetTexParameteriv(int l,
int pname,
int[] params)
glGetMapdv
public void glGetMapdv(int l,
int pname,
double[] params)
glGetMapfv
public void glGetMapfv(int l,
int pname,
float[] params)
glGetMapiv
public void glGetMapiv(int l,
int pname,
int[] params)
glGetTexGendv
public void glGetTexGendv(int l,
int pname,
double[] params)
glGetTexGenfv
public void glGetTexGenfv(int l,
int pname,
float[] params)
glGetTexGeniv
public void glGetTexGeniv(int l,
int pname,
int[] params)
glEvalCoord2d
public void glEvalCoord2d(double x,
double y)
glEvalCoord2f
public void glEvalCoord2f(float x,
float y)
glClipPlane
public void glClipPlane(int x,
double[] y)
glPixelZoom
public void glPixelZoom(float x,
float y)
glStencilMask
public void glStencilMask(int x)
glEvalPoint1
public void glEvalPoint1(int x)
glEvalPoint2
public void glEvalPoint2(int x,
int y)
glReadBuffer
public void glReadBuffer(int x)
glBitmap
public void glBitmap(int x,
int y,
float a,
float b,
float c,
float d,
byte[] bt)
glPushAttrib
public void glPushAttrib(int type)
glPopAttrib
public void glPopAttrib()
glListBase
public void glListBase(int type)
glCallLists
public void glCallLists(int a,
int b,
char[] c)
glClearIndex
public void glClearIndex(int type)
glClearStencil
public void glClearStencil(int type)
glDepthRange
public void glDepthRange(double a,
double b)
glLoadName
public void glLoadName(int type)
glSelectBuffer
public void glSelectBuffer(int pname,
int[] params)
glRenderMode
public int glRenderMode(int type)
glPushName
public void glPushName(int type)
glPopName
public void glPopName()
glInitNames
public void glInitNames()
glTexGenf
public void glTexGenf(int a,
int b,
float c)
glTexGenfv
public void glTexGenfv(int a,
int b,
float[] c)
glTexGend
public void glTexGend(int a,
int b,
double c)
glTexGeni
public void glTexGeni(int a,
int b,
int c)
glTexGendv
public void glTexGendv(int n,
int pname,
double[] params)
glTexGeniv
public void glTexGeniv(int n,
int pname,
int[] params)
glTexParameterfv
public void glTexParameterfv(int a,
int b,
float[] c)
glTexParameteriv
public void glTexParameteriv(int n,
int pname,
int[] params)
glClearDepth
public void glClearDepth(double d)
glPolygonMode
public void glPolygonMode(int pname,
int param)
glFrontFace
public void glFrontFace(int mode)
glCullFace
public void glCullFace(int mode)
glPolygonStipple
public void glPolygonStipple(byte[] type)
glLineStipple
public void glLineStipple(int factor,
short pattern)
glLineWidth
public void glLineWidth(float d)
glPointSize
public void glPointSize(float d)
nouveauVertex
public void nouveauVertex(float x,
float y,
float z)
glVertex2f
public void glVertex2f(float x,
float y)
glVertex3f
public void glVertex3f(float x,
float y,
float z)
glVertex4f
public void glVertex4f(float x,
float y,
float z,
float w)
glVertex2d
public void glVertex2d(double x,
double y)
glVertex3d
public void glVertex3d(double x,
double y,
double z)
glVertex4d
public void glVertex4d(double x,
double y,
double z,
double w)
glVertex2i
public void glVertex2i(int x,
int y)
glVertex3i
public void glVertex3i(int x,
int y,
int z)
glVertex4i
public void glVertex4i(int x,
int y,
int z,
int w)
glVertex2s
public void glVertex2s(short x,
short y)
glVertex3s
public void glVertex3s(short x,
short y,
short z)
glVertex4s
public void glVertex4s(short x,
short y,
short z,
short w)
glVertex2fv
public void glVertex2fv(float[] v)
glVertex3fv
public void glVertex3fv(float[] v)
glVertex4fv
public void glVertex4fv(float[] v)
glVertex2dv
public void glVertex2dv(double[] v)
glVertex3dv
public void glVertex3dv(double[] v)
glVertex4dv
public void glVertex4dv(double[] v)
glVertex2iv
public void glVertex2iv(int[] v)
glVertex3iv
public void glVertex3iv(int[] v)
glVertex4iv
public void glVertex4iv(int[] v)
glVertex2sv
public void glVertex2sv(short[] v)
glVertex3sv
public void glVertex3sv(short[] v)
glVertex4sv
public void glVertex4sv(short[] v)
glClearColor
public void glClearColor(float r,
float v,
float b,
float a)
glColor3d
public void glColor3d(double r,
double v,
double b)
glColor3f
public void glColor3f(float r,
float v,
float b)
glColor3i
public void glColor3i(int r,
int v,
int b)
glColor3s
public void glColor3s(short r,
short v,
short b)
glColor3ui
public void glColor3ui(int r,
int v,
int b)
glColor3us
public void glColor3us(short r,
short v,
short b)
glColor4d
public void glColor4d(double r,
double v,
double b,
double a)
glColor4f
public void glColor4f(float r,
float v,
float b,
float a)
glColor4i
public void glColor4i(int r,
int v,
int b,
int a)
glColor4s
public void glColor4s(short r,
short v,
short b,
short a)
glColor4ui
public void glColor4ui(int r,
int v,
int b,
int a)
glColor4us
public void glColor4us(short r,
short v,
short b,
short a)
glColor3b
public void glColor3b(byte r,
byte v,
byte b)
glColor4b
public void glColor4b(byte r,
byte v,
byte b,
byte a)
glColor3ub
public void glColor3ub(byte r,
byte v,
byte b)
glColor4ub
public void glColor4ub(byte r,
byte v,
byte b,
byte a)
glColor3fv
public void glColor3fv(float[] v)
glColor3bv
public void glColor3bv(byte[] v)
glColor3dv
public void glColor3dv(double[] v)
glColor3iv
public void glColor3iv(int[] v)
glColor3sv
public void glColor3sv(short[] v)
glColor3ubv
public void glColor3ubv(byte[] v)
glColor3uiv
public void glColor3uiv(int[] v)
glColor3usv
public void glColor3usv(short[] v)
glColor4fv
public void glColor4fv(float[] v)
glColor4bv
public void glColor4bv(byte[] v)
glColor4dv
public void glColor4dv(double[] v)
glColor4iv
public void glColor4iv(int[] v)
glColor4sv
public void glColor4sv(short[] v)
glColor4ubv
public void glColor4ubv(byte[] v)
glColor4uiv
public void glColor4uiv(int[] v)
glColor4usv
public void glColor4usv(short[] v)
glRasterPos2d
public void glRasterPos2d(double x,
double y)
glRasterPos2f
public void glRasterPos2f(float x,
float y)
glRasterPos2i
public void glRasterPos2i(int x,
int y)
glRasterPos2s
public void glRasterPos2s(short x,
short y)
glRasterPos2fv
public void glRasterPos2fv(float[] v)
glRasterPos2dv
public void glRasterPos2dv(double[] v)
glRasterPos2iv
public void glRasterPos2iv(int[] v)
glRasterPos2sv
public void glRasterPos2sv(short[] v)
glRasterPos3d
public void glRasterPos3d(double r,
double v,
double b)
glRasterPos3f
public void glRasterPos3f(float r,
float v,
float b)
glRasterPos3i
public void glRasterPos3i(int r,
int v,
int b)
glRasterPos3s
public void glRasterPos3s(short x,
short y,
short z)
glRasterPos3fv
public void glRasterPos3fv(float[] v)
glRasterPos3dv
public void glRasterPos3dv(double[] v)
glRasterPos3iv
public void glRasterPos3iv(int[] v)
glRasterPos3sv
public void glRasterPos3sv(short[] v)
glRasterPos4d
public void glRasterPos4d(double r,
double v,
double b,
double a)
glRasterPos4f
public void glRasterPos4f(float r,
float v,
float b,
float a)
glRasterPos4i
public void glRasterPos4i(int r,
int v,
int b,
int a)
glRasterPos4s
public void glRasterPos4s(short x,
short y,
short z,
short w)
glRasterPos4fv
public void glRasterPos4fv(float[] v)
glRasterPos4dv
public void glRasterPos4dv(double[] v)
glRasterPos4iv
public void glRasterPos4iv(int[] v)
glRasterPos4sv
public void glRasterPos4sv(short[] v)
glShadeModel
public void glShadeModel(int mode)
glMaterialfv
public void glMaterialfv(int face,
int pname,
float[] params)
glMaterialiv
public void glMaterialiv(int face,
int pname,
int[] params)
glMaterialf
public void glMaterialf(int face,
int pname,
float param)
glMateriali
public void glMateriali(int face,
int pname,
int param)
glFlush
public void glFlush()
glFinish
public void glFinish()
glLoadMatrixd
public void glLoadMatrixd(double[] v)
glLoadMatrixf
public void glLoadMatrixf(float[] v)
glMultMatrixd
public void glMultMatrixd(double[] v)
glMultMatrixf
public void glMultMatrixf(float[] v)
glTranslatef
public void glTranslatef(float dx,
float dy,
float dz)
glTranslated
public void glTranslated(double dx,
double dy,
double dz)
glScalef
public void glScalef(float dx,
float dy,
float dz)
glScaled
public void glScaled(double dx,
double dy,
double dz)
glRotatef
public void glRotatef(float angle,
float dx,
float dy,
float dz)
glRotated
public void glRotated(double angle,
double dx,
double dy,
double dz)
glGetError
public int glGetError()
glNormal3d
public void glNormal3d(double x,
double y,
double z)
glNormal3f
public void glNormal3f(float x,
float y,
float z)
glNormal3i
public void glNormal3i(int x,
int y,
int z)
glNormal3b
public void glNormal3b(byte r,
byte v,
byte b)
glNormal3s
public void glNormal3s(short r,
short v,
short b)
glNormal3fv
public void glNormal3fv(float[] v)
glNormal3bv
public void glNormal3bv(byte[] v)
glNormal3dv
public void glNormal3dv(double[] v)
glNormal3iv
public void glNormal3iv(int[] v)
glNormal3sv
public void glNormal3sv(short[] v)
update
public void update(java.awt.Graphics g)
- Overrides:
update
in class java.awt.Container