Un carré blanc au milieu d'une fenêtre noire.
L'exécutable: GLUTCarreBlanc.exe

#include <windows.h>
#include <GL/gl.h>
#include <GL/glut.h>
void display(void) {
glClearColor(0.0F,0.0F,0.0F,0.0F) ;
glClear(GL_COLOR_BUFFER_BIT) ;
glColor3f(1.0F,1.0F,1.0F) ;
glOrtho(-1.0,1.0,-1.0,1.0,
-1.0,1.0);
glBegin(GL_POLYGON) ;
glVertex2f(-0.5F,-0.5F) ;
glVertex2f(-0.5F,0.5F) ;
glVertex2f(0.5F,0.5F) ;
glVertex2f(0.5F,-0.5F) ;
glEnd() ;
glFlush() ;
}
void main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitWindowSize(200,200);
glutInitWindowPosition(100,100);
glutInitDisplayMode(GLUT_RGBA|GLUT_SINGLE);
glutCreateWindow("Carre blanc") ;
glutDisplayFunc(display) ;
glutMainLoop() ;
}
RETOUR