Un cube tournant sur lui-même
RETOUR
/*
* @(#)HelloUniverse.java 1.46 98/11/17 17:27:55
*
* Copyright (c) 1996-1998 Sun Microsystems, Inc.
* All Rights Reserved.
*
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class HelloUniverse extends Applet {
public BranchGroup createSceneGraph() {
BranchGroup objRoot = new BranchGroup();
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW
_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
objTrans.addChild(new ColorCube(0.4));
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha =
new Alpha(-1,Alpha.INCREASING_ENABLE,
0,0,
4000,0,0,
0,0,0);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha,
objTrans,yAxis,
0.0f,(float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0),100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
objRoot.compile();
return objRoot;
}
public HelloUniverse() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
BranchGroup scene = createSceneGraph();
SimpleUniverse u = new SimpleUniverse(c);
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public static void main(String[] args) {
new MainFrame(new HelloUniverse(),256,256);
}
}
Remarques, erreurs
janey@lib.univ-fcomte.fr